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Riff Tone
Climbing Up the Walls
Radiohead
Guitarrock1990s
Original Gear
GuitarPlank Ed 2 (custom semi-hollow electric by Ed O'Brien and Plank, 1994)
AmpUnknown (no explicit amp model confirmed for studio recording; live, Ed O'Brien has used Vox AC30, Fender Twin, and Audio Kitchen amps, but no source ties these to the studio riff section)
Amp Settings
gain6
bass6
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Notes
Studio recording, 1996-1997 (OK Computer sessions). Plank Ed 2 is the only electric guitar played on the studio version of 'Climbing Up the Walls' riff. No explicit amp model or settings confirmed for the studio recording. All pedal/effect info is for the studio version unless otherwise noted.
Tone Character(10)
swirling and modulatedambient and hauntingcrunchy, saturated rhythmmedium gain with clear attacklush, layered texturesethereal, eerie soundscapemodulation-heavynot overly bright or scoopedpresent midsstudio-processed ambience
Difficulty
The riff requires intermediate skill due to the use of multiple effects (flanger, delay, overdrive), precise timing to avoid muddiness, and dynamic control to maintain the haunting, ambient atmosphere.
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Create Free AccountGuitarrock1990s
Original Gear
GuitarPlank Ed 2 (custom semi-hollow electric by Ed O'Brien and Plank, 1994)
AmpUnknown (no explicit amp model confirmed for studio recording; live, Ed O'Brien has used Vox AC30, Fender Twin, and Audio Kitchen amps, but no source ties these to the studio riff section)
Amp Settings
gain6
bass6
Create an account to see all tone details
Create Free AccountEffects & Signal Chain
Notes
Studio recording, 1996-1997 (OK Computer sessions). Plank Ed 2 is the only electric guitar played on the studio version of 'Climbing Up the Walls' riff. No explicit amp model or settings confirmed for the studio recording. All pedal/effect info is for the studio version unless otherwise noted.
Tone Character(10)
swirling and modulatedambient and hauntingcrunchy, saturated rhythmmedium gain with clear attacklush, layered texturesethereal, eerie soundscapemodulation-heavynot overly bright or scoopedpresent midsstudio-processed ambience
Difficulty
The riff requires intermediate skill due to the use of multiple effects (flanger, delay, overdrive), precise timing to avoid muddiness, and dynamic control to maintain the haunting, ambient atmosphere.