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Riff Tone
Devils Never Cry
CAPCOM
Guitarmetal2000s
Original Gear
GuitarUnknown solidbody electric (likely Ibanez or ESP-style, model not confirmed for studio recording)
AmpUnknown high-gain amp (likely Marshall JCM800/900 or Mesa/Boogie Dual Rectifier, not confirmed for studio recording)
Amp Settings
gain7.5
bass6
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Notes
No official studio gear documentation found for the original Capcom recording. Tab sources confirm D standard tuning. All gear and settings are estimated based on genre, era, and audible tone. Studio recording, 2005.
Tone Character(10)
tight and percussivesaturated high-gainarticulate note separationaggressive palm mutingslight scooped midscrisp treble edgecontrolled feedbackmodern metal claritystudio-polishedpunchy low end
Difficulty
The riff requires fast, accurate picking and tight palm muting typical of modern metal, but does not involve advanced lead techniques or complex chord voicings.
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Create Free AccountGuitarmetal2000s
Original Gear
GuitarUnknown solidbody electric (likely Ibanez or ESP-style, model not confirmed for studio recording)
AmpUnknown high-gain amp (likely Marshall JCM800/900 or Mesa/Boogie Dual Rectifier, not confirmed for studio recording)
Amp Settings
gain7.5
bass6
Create an account to see all tone details
Create Free AccountEffects & Signal Chain
Notes
No official studio gear documentation found for the original Capcom recording. Tab sources confirm D standard tuning. All gear and settings are estimated based on genre, era, and audible tone. Studio recording, 2005.
Tone Character(10)
tight and percussivesaturated high-gainarticulate note separationaggressive palm mutingslight scooped midscrisp treble edgecontrolled feedbackmodern metal claritystudio-polishedpunchy low end
Difficulty
The riff requires fast, accurate picking and tight palm muting typical of modern metal, but does not involve advanced lead techniques or complex chord voicings.