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Riff Tone
Earthmover
Have A Nice Life
Guitarother2000s
Original Gear
GuitarUnknown solid-body electric guitar (model not confirmed for this recording)
AmpUnknown (amp model not confirmed for this recording)
Amp Settings
gain8.5
bass6
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Notes
No direct evidence of exact guitar or amp model used on the studio recording of 'Earthmover' riff section. No official rig rundown or session notes found. Likely recorded in studio in the late 2000s (Deathconsciousness released 2008). No evidence of live-specific gear for this section.
Tone Character(10)
massive and saturatedwall-of-sound distortionthick, fuzzy texturesustained, droning chordsambient and atmosphericmodulation and reverb-ladennot tight or percussive, but envelopingslow, bending noteslo-fi, blown-out charactershoegaze/post-punk influence
Difficulty
The riff is not technically demanding in terms of speed or complex fingering, but requires careful control of sustained notes, bends, and managing a dense, noisy effects chain for the correct wall-of-sound texture.
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Create Free AccountGuitarother2000s
Original Gear
GuitarUnknown solid-body electric guitar (model not confirmed for this recording)
AmpUnknown (amp model not confirmed for this recording)
Amp Settings
gain8.5
bass6
Create an account to see all tone details
Create Free AccountEffects & Signal Chain
Notes
No direct evidence of exact guitar or amp model used on the studio recording of 'Earthmover' riff section. No official rig rundown or session notes found. Likely recorded in studio in the late 2000s (Deathconsciousness released 2008). No evidence of live-specific gear for this section.
Tone Character(10)
massive and saturatedwall-of-sound distortionthick, fuzzy texturesustained, droning chordsambient and atmosphericmodulation and reverb-ladennot tight or percussive, but envelopingslow, bending noteslo-fi, blown-out charactershoegaze/post-punk influence
Difficulty
The riff is not technically demanding in terms of speed or complex fingering, but requires careful control of sustained notes, bends, and managing a dense, noisy effects chain for the correct wall-of-sound texture.