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Riff Tone
It Doesn't Matter (Ver. 2)
Tony Harnell & Jun Senoue
Guitarrock2000s
Original Gear
GuitarESP Custom Shop Horizon (Jun Senoue signature, HSS configuration)
AmpMarshall JCM2000 DSL100
Amp Settings
gain7.5
bass6
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Notes
Studio recording, 2001 (Sonic Adventure 2 era). Guitar and amp confirmed for Jun Senoue's Sonic Adventure 2 tracks. No evidence of alternate guitars/amps for this riff section. Settings estimated based on genre, era, and typical Jun Senoue rig.
Tone Character(10)
tight and percussivescooped midscrisp attackarticulate power chordshigh-gain saturationmodern hard rockclear note separationaggressive bridge pickupslightly compressedmodest reverb for space
Difficulty
The riff requires tight, fast alternate picking and precise palm muting at a brisk tempo, with syncopated rhythms typical of modern hard rock. While not virtuosic, it demands solid right-hand technique and timing.
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Create Free AccountGuitarrock2000s
Original Gear
GuitarESP Custom Shop Horizon (Jun Senoue signature, HSS configuration)
AmpMarshall JCM2000 DSL100
Amp Settings
gain7.5
bass6
Create an account to see all tone details
Create Free AccountEffects & Signal Chain
Notes
Studio recording, 2001 (Sonic Adventure 2 era). Guitar and amp confirmed for Jun Senoue's Sonic Adventure 2 tracks. No evidence of alternate guitars/amps for this riff section. Settings estimated based on genre, era, and typical Jun Senoue rig.
Tone Character(10)
tight and percussivescooped midscrisp attackarticulate power chordshigh-gain saturationmodern hard rockclear note separationaggressive bridge pickupslightly compressedmodest reverb for space
Difficulty
The riff requires tight, fast alternate picking and precise palm muting at a brisk tempo, with syncopated rhythms typical of modern hard rock. While not virtuosic, it demands solid right-hand technique and timing.